Versatile: Alternate World
Chapter 826 Revisting My Skill Trees Part 4 Of 4
I have plenty of skills I want to buy but I wanted to make sure to buy those skills I am sure I will be using. There's no point buying in skills I will be barely using anyways so I decided to just not bother with the other class tree's skills. There are just some classes that felt a bit clunky in my opinion and some are just situational to be used which is why I am not in a hurry to buy new skills for those classes I neglected for now.
The next classes I wanted to invest my points in would be Gunslinger, Ranger, and Onmyoji. I am also interested in investing my points on the Necromancer Skill tree but until I finish the quest that involves this class, I should hold up to it for now. Seeing how some of the pages completely overhauls the way the Necromancer class works, it's best to complete the pages first instead of investing blindly without knowing whether they will be beneficial investment or not.
Anyways, back to the Gunslinger class. It took me a few more hours trying to see some benefits of the gunslinger class and soon got some good ideas on some of the skills present.
First, I went to the passives. As far as I know, I barely have any Gunslinger class passives purchased. Even if I did, I didn't buy any after the revamp so I check back the skill tree and started reading them.
Follow on NovᴇlEnglish.nᴇtThen, I just realized that I can go full ham on the gunslinger skill tree and become a player specialized in guns. Gunslinger's class branches are focused on different weapon types. Although gunslingers are pistol users during the beginning, they can transition from pistols to rifles and shotguns, to machine guns. It's not limited to one type of gun. But to gain access to those gun forms, I needed to invest in the passives first.
And so I did.
[Rifle Mastery] unlocks the ability to turn the pistol weapons of the gunslinger into a rifle, allowing the usage of long-range sniping ability and solid armor penetration bullets.
[Shotgun Mastery] unlocks the ability to turn the pistol weapons into a shotgun form and excel in short-range, point-blank damage output with a high capability of destroying armor and destroying blocks without a problem.
[Machine Gun Mastery] unlocks the ability to turn the pistol weapons into a machine gun and excel in rapid-fire battle style with a huge ammunition limit per one magazine is just amazing and just dumping hundreds of bullets at the enemy is something many have dreamed of.
These three passive skills allow me to use different gun forms and expand my playstyle depending on the usage. Aside from that, I also saw the [Rapid Reload] passive which allows me to cut the time spent reloading guns.
As a result of buying these passive skills, it also allowed me to unlock skills related to these weapons.
First was the [Snipe] skill, a high penetrating skill that can be fired at a very long range. It also has a very high damage output as well so it's a very good skill though it falls short once it is used in short range as it is not practical to use it when in point-blank or if the target is just a few steps away.
With the weakness of [Snipe] comes the other skill of the shotgun form, [Point-Blank Blast]. A skill that allows the user to fire one bullet that will explode upon enemy contact that has a high damage scale if used at close range. It loses its effectiveness in long ranges but once you get close, one direct blast from the skill is enough to break an enemy.
Then, there is the machine gun skill [Bullet Hail], a skill that is good for both range attacks and short-range attacks, packs a punch like the [Snipe] and [Point-Blank Blast], and deals immense damage to the enemies.
A pretty good set of skills for the gunslinger but there is one more skill for the gunslinger that is not associated with those skills, but rather on the normal gun.
[Dirty Larry] is the skill that allows the player to guarantee to shoot an enemy in headshot during the duration of the skill. Although it sounds powerful, the duration only lasts for 5 seconds with a 20-minute cooldown. However, because headshots are pretty much lethal, 5 seconds is already quite good enough to deal against the enemies if all of them are hit in the head. It's like some kind of homing bullet and will head there without fail.
Follow on Novᴇl-Onlinᴇ.cᴏmYou can say it is best to use if I am sure the enemy will die if the bullet lands through the head without fail.
Now, we go to the Ranger class. Which is honestly not in need of any new skills. But I definitely see some passives I want to get and there are two of them.
[Armor Penetration Arrow] which, just like what the name suggests, allows the arrows fired from bow and arrow to penetrate armor now. Unleashing multiple arrows on an armored guy is now plausible and easier to do now compared to before where repeatedly hitting one spot is the technique to perform armor penetration.
The second passive is the [Mirage Arrow]. Although it sounded like an active skill, it was actually a passive skill. Basically, every time I shot a normal arrow to an enemy, there is a small chance that a double of mine will manifest and fire an arrow to the target I shot with. With every successful hit, the more chances the double will appear, which in turn, increases DPS. It's not troublesome but this was actually quite a great passive.
Now here is my favorite part that I got when I started buying skills. Compared to the other skills I got, the Onmyoji skills have pretty much lots of skills that are very flashy but very practical.
But my favorite is the Yokai calls which are part of the skills that allow the user to summon a Yokai and command them to their will. But before they can be done, I needed to summon them, ask for their cooperation, or beat them in a battle to gain their trust and their help.
Right now, I unlocked all of them and just needed to summon them for usage later but I want to ask Queen Tori for guidance. After all, she is the one who has the expertise regarding which yokai is good for usage. Though I already have one yokai I can use on the go and that is the Yuki-Onna. The moment I bought the skill for Yuki-Onna's summoning, it was immediately detected that I have an alternative way to summoning her so using the normal summoning from the skill is no longer necessary, therefore, it is now clear I can ask for her help now and get her to fight alongside with me.
Aside from that, there are also a few more skills that I bought as well just as the [Evil Eye] which allows the user to cast Curse debuffs on enemies, [Talisman Binding] which binds enemies with the talismans and does damage to the enemy inflicted with it for the duration of the skill.
There are plenty of skills I want to buy on the Onmyoji skill tree but after buying every single Yokai summoning skill and the two mentioned skills, it bled me dry from SP, leaving me with nothing to spend on. So if I wanted to earn more, I needed to earn more.
I stood up from my seat. It's getting late, it's time to get ready, we will be departing now to the Kamikaze Continent's capital and challenge the shogun to a battle, which will in turn, ignite the war. But with my newly bought skills, I am confident we can win this.