Chapter 444
Kevan was pretty busy these days. After his miraculous “awakening” six years later and returning to
Microworks to take control once more, he’d had a never-ending stream of documents and files to look
at, as well as a never-ending stream of meetings to attend.
Not to mention that the new game they had been preparing for in the last two years. “Galeforce”, was
about to go live-this was the biggest project this year, and he was required to follow up and monitor the
progress of everything related to it. He no longer remembered how long it had been since he’d had a
good night’s sleep.
When Dylan called, he was in his office, sipping on a double shot espresso that bumed his throat as he
listened to the executive producer of “Galeforce”, Peter Jones, report on the work progress.
Kevan raised his hand to ask Peter to pause before he answered the call.
“I asked an associate of mine in Winston Hotel, but no one knows what happened to Larissa.” Dylan
said, “But it probably isn’t related to
Follow on NovᴇlEnglish.nᴇtwork.”
Kevan frowned a little, his eyes narrowing. “Got” He hung up and said to Peter, “Please continue.”
“We have prepared the promotional materials already. The original plan is to make it all public on the
1st of the next month. But – Peter
licked his lips, clearly in some sort of dilemma. “I heard that Rubik Corporation will be launching a new
kind of game this month, and it’s also a PC-based RPG. I’m worried that they will do the same thing
they did last time
The “Rubik Corporation” that Peter spoke of was a small gaming company that was established shortly
alter Kevan slipped into a “coma” six years ago. The core employees were big-shot technicians pilfered
from the gaming departments of huge IT companies. The legal representative of this company was a
woman called Sara Cook. The others may not know about her, but Kevan knew that Sara was Cody’s
assistant for many years.
In other words, Rubik Corporation was actually a company established by Cody. In other words, Rubik
Corporation was actua
was actually a company established by Cody.
The profits gained from Internet games were extremely high, and the development threshold was not
high either-any poorly made online game could generate tens of millions in revenue in a month during
good times.
In Rubik’s early days, they kept rebranding the same online game, shamelessly making a substantial
amount of fast money for themselves. Such actions brought their brand reputation crashing down into
the depths of the earth, Later, the other client-based games and mobile games that they developed
also went down to dumpster fires due to plagiarism and lack of innovation,
But three years ago, Rubik suddenly launched a new mobile card game, with a playing method that
was considered the first of its kind in the country. Even though the development was not relined-it was
actually rather crude-it still attracted a whole group of gamers and topped the downloads on mobile
gaming platforms as well as the charts of said platforms for paid apps for several months. It could be
described as quite a phenomenal success.
However, the idea for Rubik’s game was actually stolen from Microworks.
Follow on Novᴇl-Onlinᴇ.cᴏmMicroworks had also been preparing for a year or so for their card game. The main framework had
already been established, and the character design, as well as modeling, had also been completed.
They had just been waiting for the post-production phase. In the end, all these had been leaked to
Rubik by a game designer who jumped shipped from Microworks.
Rubik rushed with everything they had and managed to develop this game in three months.
The legal department of Microworks promptly took action, and that game designer was sent to prison.
However, despite the plagiarism uproar, it did not stop Rubik from eaming big bucks due to the public’s
weak copyright awareness.
With Microworks, their most important project had failed instead. All the human and material resources
invested in the project had gone to waste, and they had lost millions of dollars.
At that time. Kevan had still been in the hospital.
When Dylan told him about this, he was rather bland about it.
“Consider it a little treat from me to Cody,” he said. “But such a thing will never happen again.”
He did keep his word.
After that, Microworks never launched any new games. Their gaming department depended on
operating top games domestically and
card game and even did the same thing they always had before-rebranding the game over and over to
create so-called new games.